The arcade game was a commercial success in Japan, where Game Machine listed Front Line as the seventh highest-grossing arcade video game of 1982. The game repeats again with the infantry level, but enemy soldiers become increasingly quicker and deadlier in successive rounds points are multiplied based on the level played.
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Once this is done, the tank will explode and an enemy soldier will wave a white flag, signalling surrender, plus 1,000 bonus points. In order to destroy this tank, the player must toss a grenade over the brick barricade, which can only be accomplished on foot. The fort is a brick-barricaded tank which fires mortar rounds while the player attempts to take it out. The tank battle continues until the player reaches the enemy's fort. An extra life is awarded at 10,000 or 15,000, and none thereafter. If the player does not exit a tank before it explodes, he loses a life. If a partially damaged tank is evacuated, the player can jump back in and resume its normal operation however, with either type of tank, the player must exit the vehicle within a few seconds of being struck by a fatal shot. A single shot from a heavy tank will destroy either type of tank. The heavy tank is slower, but can sustain one hit from a light tank a second hit from a light tank will destroy it. The light tank is more nimble, but can be easily destroyed by the enemy. There are two types of tanks available: a light tank armed with a machine gun and a heavy tank armed with a cannon. Once the player has advanced far enough into enemy territory, there's a "tank warfare" stage in which the player can hijack a tank to fight off other enemy tanks. The player begins with two weapons: a pistol and grenades, with no ammo limit. Playing as a lone soldier, the player's ultimate objective is to lob a hand grenade into the enemy's fort, first by fighting off infantry units and then battling tanks before finally reaching the opponent's compound. Front Line went on to inspire the SNK shooters TNK III (1985) and Ikari Warriors (1986), which follow the conventions established by Front Line, including the vertically scrolling levels, entering/exiting tanks, and not dying when an occupied tank is destroyed. The game's overhead run-and-gun formula preceded Capcom's arcade hit Commando (1985) by several years. However, it received a mixed critical and commercial reception in Western markets, with praise for its originality but criticism for its difficulty. It was a commercial success in Japan, where it was the seventh highest-grossing arcade game of 1982. The single button is used to throw grenades and to enter and exit tanks, while the rotary dial controls and fires the player's gun. The original arcade version of Front Line is controlled with a joystick, a single button, and a rotary dial that can be pushed in like a button. It was one of the first overhead run-and-gun shooters, a precursor to many similarly-themed games of the mid-to-late 1980s. Front Line is a military-themed run-and-gun shooter game released by Taito for arcades in 1982.